PART 1: A Toy
This toy is an investigation into how inherent properties might be used as variables in developing a formal strategy that is (in this case) reliant on color, rather than that same color being haphazardly applied after a toy has already been made.
A colorful primitive undergoes a mutation that displaces its surface based on the value of its colors.
This form cannot exist without its color.
 PART 2: A Pavilion
The toy grows into a pavilion...
The blocks of color around the perimeter expand inward, overlapping and intersecting with each other. The more visually submissive colors from outside (purple, pink, green) take precedence on the inside, subverting expectations between the interior and exterior experience.
As the interior filled with color, it is forced out of the original toy’s openings, disrupting the way in which the container sits on the ground.
 PART 3: A Boutique Hotel & Public Art Gallery
On the exterior, you see a cornucopia of colorful masses in a loose-pile. One assumption might be that each color and volume is representative of a different room and function. 

Moving inside, however, reveals that this isn’t the case. 
Digital Materiality
Formally, this project is a loose-pile of volumes originally subjected to digital rules from its designed environment that are merging with reality. Through the intersections of volumes, as well as the interstitial space between them, the color of the volumes breaks that indexical stereotype. 
The project minimizes its footprint in favor of expanding the existing alley connecting 4th and McFarland Street into a plaza that better engages the public. The ground of the site is colored to match the pieces of the loose pile above, an open invitation to the plaza.
Agnostic Color
The color is agnostic, meaning it is never exclusively committed to a function. A hotel room can be red, but not all red spaces are hotel rooms, and not all red spaces are just red.
"Chunk" ModeL - 1/4” = 1’-0”
This model is a portion of the overall building that captures the heart of the project. It shows both a number of intersections as well as how the volumes inform a dynamic interstitial space.
Site Model ~1/32" = 1'-0"
Studio was led by Erik Herrmann of Outpost Office and Sandhya Kochar.
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